![]() Now imagine how it feels doing the "don't attack him" / "switch back to proper weapon" EVERY BLOODY TIME that they cast the mind control spell. Your other characters will immediately happily start attacking the controlled character unless you explicitly tell them not to. They will mostly target your ranged/caster characters, and they will switch their weapons to melee for some stupid reason. Later into the game the creatures suddenly all start having "mind control" spells that you can't defend against until VERY late into the game (I think you can actually finish it without even getting to that level). Additionally the game limits the times you can rest without going back to town to 2 on hard difficulty, which serves no purpose other than to make you sit through up to 10 loading screens just to make the trip to re-supply and back to the dungeon. I seriously wish half of them were auto-cast, or that the game had some sort of AI editor (like "tactics" in DA:O). By the end of the game I was quite tired of combat because every fight involves TONS of repetitive micromanagement (casting the same buffs with the priest character over and over, ensuring that the wizards spams spells with no downtime, making sure to use the "per encounter" abilities as much as possible). The game is very combat heavy, so much that it often feels like a bit more sophisticated version of Diablo (the "mega dungeon" under the keep IS essentially Diablo 1). Party dialogues/development are not even a shadow of KotoR (or Dragon Age: Origins as a more recent example). Party characters and factions are bland and I didn't really care which one I was doing quests for so long as I maximized the rewards. This was very disappointing, as I think side quests are what makes or breaks an RPG game. My problems with this game are: - Most of the side quests are boring, inconsequential fetch/find quests. There are plenty of reviews covering the good parts, so I'll just focus on what I didn't like. There are plenty of reviews covering the good parts, so I'll just focus on what This is a pretty impressive game, but it is far from perfect. This is a pretty impressive game, but it is far from perfect. Whether you're playing a stout Dwarf, a towering Aumaua, or one of the otherworldly Godlike, Eternity's plethora of playable races scratch every role-playing itch you may have and allow for deep character customization. Choose to play as one of the six playable races: Human, Aumaua, Dwarf, Elf, Godlike, and Orlan. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Dale, and ties it all together with the emotional writing and mature thematic exploration of Planescape: Torment. Eternity takes the central hero, memorable companions and the epic exploration of Baldur’s Gate, adds in the fun, intense combat and dungeon diving of Icewind Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing. Summary: Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPG's that Obsidian enjoyed making - and playing.Below are extra games to check out that play like Divinity: Original Sin 2 so you can scratch that RPG itch. Divinity: Original Sin 2 may take around 100 hours to play, but it came out in 2017. That's why when something with potential pops up, it's worth checking out. Isometric, turn-based RPGs are not a mainstream genre that's constantly evolving in style and providing multiple games a year. Updated on February 23, 2022, by Sharnelle Earle: Divinity: Original Sin 2 opened doors, being one of the most successful and highly favored RPG's to date. There will never be a boring day in life with this many cRPGs to play. Games like Divinity: Original Sin 2 are hard to come by, but there are some worthy competitors out there. These isometric RPG's lean towards roguelike action or tactical Dungeons and Dragons combat. This list showcases other games in the genre that excel in lore, combat, art style, and more. Whether gamers have completed it and are prepared for another excursion or they still haven't gotten around to it but want another fresh storyline, there are options for all. Over 90 hours long, with more than 70 quests, Divinity: Original Sin 2 was made to feel like a never-ending journey.
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